There are hot pink versions of other video-game consoles, however. All Loopy consoles, both those released at launch and those released later on with included games, were made in a single production run creating an alternate body color would have been prohibitively expensive for the manufacturer. Some resources, such as the Ultimate Console Database, reports that there is a hot pink version of the console, but this is not correct. These images have been digitally manipulated, often by Casio, to look purple in marketing materials. Some of the images that can be found online depict a bright purple Loopy is purple rather than gray. ![]() Like the Super Nintendo, the Loopy and its cartridges were made with a plastic that tended to yellow with age, causing the color to go from a cool gray to a neutral or warmer shade. The plastic body of all Casio Loopy consoles is a cool, slightly-purplish gray color. ![]() How rare are pink and purple versions of the Casio Loopy console? There are no color variants of the Casio Loopy. Nigaoe Artist and Loopy Town no Oheya ga Hoshii! are slightly rare. Due to its limited time on shelves, it is the rarest game. What Loopy game is the rarest? Chakurakun no Omajinai Paradise is the last game sold for the Loopy. Why is Dream Change: Kokinchan no Fashion Party sometimes referred to by different names on different websites? Prior to 2012, almost all English-language Loopy websites listed the subtitle of the game Dream Change as "Kogane-chan no Fashion Party." However, the Japanese word 小金 can be read as "Kogane" or "Kokin." The phonetic reading that appears on the game's box and cartridge label indicates that 小金 should be pronounced "Kokin" rather than "Kogane." FEMICOM has since worked to correct this on Wikipedia and other game databases, but some older references to "Kogane" may remain. How many games were released for the Casio Loopy? There were 10 software titles released for the Loopy, plus Magical Shop, which is a hardware peripheral that also has built-in software, bringing the total to 11.ĭid Casio develop all of the software titles in house? No, many of the titles were developed by third-party developers such as Alfa System ( Wanwan Aijou Monogatari, Dream Change: Kokinchan no Fashion Party) and Armat ( Magical Shop, Chakurakun no Omajinai Paradise). IMAGE CONTROLLER HAVING PRINTER United States patent.Loopy Town no Oheya ga Hoshii! (English scanlation) catalog page.Loopy Town no Oheya ga Hoshii! catalog page.Kenji Terada, writer for early Final Fantasy games, worked on a little-known Animal Crossing-like game in the 1990s.Emulating the Casio Loopy with Phil Bennett.Dream Change: Kokin-chan no Fashion Partyĭetails | Box (front) | Manual | Video clip (4:01)ĭetails | Article | Catalog page | Catalog page (English scanlation) | Manual.While the country is still known for a fastidious corporate culture, the demographics are catching up with it now and suggest what things will look like in countries facing population decline going forward.Details | Set A box variant | Set B box variantģ0x40mm | 1/4 size | 4x size | 16x | Sticker alignment guideĭetails | Cartridge PCB (front) | Cartridge PCB (back) | Trivia Ever since the bubble burst, Japan could be described as "unmotivated" - a combination of being chained to the structure of existing institutions and seeing demographic declines set in earlier than other nations. I recommend reading "Japan, inc." to get a sense of the bubble period in the form of a manga focused on finance and economics. The model worked and created the "economic miracle", but it also set the stage for an enormous property bubble in the 80s. Hayao Miyazaki(animation) and Shigeru Miyamoto(games) - both extremely driven, fastidious types. This culture is also reflected in more detail through prominent figures in the boom generation that came of age in the 70s, e.g. This can be studied through the history of the major companies that emerged from that period like the auto manufacturers(Toyota, Honda) and electronics companies(Casio, Philips, Sony, Roland and more). The post-war conditions, with the cooperation of American occupying forces, made Japan scramble to reinvent itself from a militaristic industrial power(from the Meiji period until 1945) into a consumer corporate economy with strong export businesses, and it did so in a top-down collective fashion - which has made external observers remark things to the effect of "it seems like Japan is stuck in the 1950's", since the model remained in place, everything in lock-step, for decades.
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